Narcosis, conceived as a student project, is a first person survival story that follows an industrial catastrophe, from inside a half-ton, high-tech dive suit - a “walking coffin." Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, Narcosis is rooted in reality, but steeped in the surreal. Narcosis is a survival-horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen - and sanity - give out. With limited light and oxygen, you must find your way to the surface! This full Narcosis walkthrough will showcase all of the terrifying gameplay and full story. Don’t come in expecting an absolutely AAA product, and you just might be pleasantly shocked at the level of quality on offer.Narcosis Gameplay (Full Playthrough) - Part 1 - Deep Sea Horror Survival! - Welcome to Narcosis! Narcosis is a survival horror adventure set on the bottom of the Pacific Ocean. Like Lethe, Narcosis is an undeniably “indie” game, albeit a very polished and impressive one. But it also, in a weird way, reminded me a bit of an underwater version of the even more recent Lethe: Episode One. Obviously comparisons are going to be drawn between the two. Silly question number three: is this a bit like SOMA? Yes. It’s also quite short (under five hours) and reasonably “linear” in its structure, so that might be reason enough for some of you to avoid it. ![]() It also has a fair bit of combat, some puzzles to solve, and some mildly challenging platforming elements so…I’d call it more of a full-blooded stealth-horror/action-adventure game myself, if a slightly slow-moving one. Does that still qualify it as a “walking simulator”? You tell me. Silly question number two: is this a “walking simulator”? Kind of. ![]() ![]() Not the scariest game you’ll ever play, but definitely one of the most atmospheric. Perhaps more of a psychological one than what we normally slap with the tag, but horror nonetheless. Most of the time WASD will be more than enough to keep you on the move, reserving the mouse to just look around occasionally.) Silly question number one: is this a “horror” game? Yes, it’s a horror game. (Further word to the unwise: don’t go spinning that mouse every which way. And besides, the tutorial is thorough enough to get you accustomed in no time. It’s all perfectly apt, though, once you realise your character is encased in a bulky undersea exoskeleton (or, in the words of the narrator himself, a “walking coffin”). ![]() The first thing you’ll notice about Narcosis – aside from the gorgeous graphics and insanely immersive/claustrophobic atmosphere (even without VR) – is how challenging the controls are at first. Abyssal Ambience: A haunting soundtrack includes a closing theme from celebrated composer Akira Yamaoka (Silent Hill series) Terror Verite: Primal fears - darkness, confinement and isolation - take on new levels of immersion when experienced in VR. Beyond Good and Evil: No shadowy organizations or eldritch terrors, only primal fears and human limits. Phantom Narrative: The survivor’s account unfolds in inexplicable ways alongside the player’s journey. Hostile Waters: A knife, flashlight and flares are essential to surviving the nightmarish flora and fauna of the abyss. Pressure Kills: High-stress situations accelerate oxygen intake, distorting sight, sound, space and time. This first person survival story unfolds from inside a half-ton, high-tech dive suit - a “walking coffin.” Influenced and inspired by a growing appetite for unconventional horror and narrative-driven games, Narcosis is rooted in reality, but steeped in the surreal. Survival, horror at the sunless depths of the Pacific Ocean: Stranded on the seafloor with low light and few tools, an industrial diver takes desperate steps to surface before his oxygen - and sanity - give out.
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